  Community Forums › ElderScrolls IV › Oblivion › What very possibly WILL be in the game..
What very possibly WILL be in the game..Here you can talk about gameplay, hints tips and cheats relating to Oblivion - Spoiler warning
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Leviathan Scrib


Joined: Nov 05, 2005 Posts: 3
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Posted: Sat Nov 05, 2005 4:26 pm Post subject: What very possibly WILL be in the game.. |
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One thing before I put what I'm going to put (makes sense?). I apololise for posting 2 things consecutively.
Anyways, these MIGHT (or WILL) be in the game-
• 1st and 3rd Person Views
• 1500+ NPC's
• 121 Plant Types
• 150+ Quests
• 16 Square Miles (Not including dungeons or the realms of Oblivion)
• 200+ Dungeons
• 200+ Hours of Gameplay (Main Quest is 20-25 hours long)
• 21 Skills
• 40+ Creature Types (Many broken down into sub-types)
• 400+ Books
• 5 Counts Fighting for Power
• 5 Different Breeds of Ride-able Horses for Purchase (Will be kept in stable while in towns or not using)
• 6 Factions/Guilds (The Arena, Blades, Dark Brotherhood, Fighters' Guild, Mages' Guild, Thieves' Guild)
• 7 'Big' Battles (Entailing more than the average 6-8 NPC's fighting on screen at once)
• 9 Major Cities
• 9000+ Objects (All of which are movable, and react accordingly with the environment)
• Ability to Purchase Homes (One in every major city)
• Birthsigns (Same 13 from Morrowind but apparently with more detailed and specific effects)
• Borders
• Cast-on-Strike Enchantments
• Compass (Will only show places relevant to current selected quest, can also mark a place on the map and have it point to that as well)
• Daedric Quests (Shrines scattered across the world where you can pick up quests)
• Decoration (For your homes but unknown what kinds)
• Dynamic Soft Shadows (For all objects and NPC's/creatures)
• Dynamic Weather and Time
• Elven Power Crystals (Wield great power that you can use, but unknown what powers they are)
• Essential NPC Indicator (Subtle icon appears when looking at an essential NPC)
• Expanded Character Creation Process
• Events/Festivals (Official mod downloadable for PC and X-Box 360)
• Evidence chest (When you're arrested all of your belongings end up here)
• Fast Travel Map
• Full Character Voice Acting (50+ Hours, Announced: Sean Bean, Linda Carter, Terence Stamp, Patrick Stewart)
• Greater Powers for Each Race (Imperials: Star of the West, Voice of the Emperor)
• Hoods/Hooded Robes
• Horse Armor (Official mod downloadable for PC and X-Box 360)
• Improved Combat
• Increased Graphics Options (More optimization for lower end systems)
• Infamy Rating (Crime level that goes up but not down, helps calculate NPC disposition)
• Interactive Jail (Serve your time or find a means to escape)
• Light, Shadow and Sound Based Sneaking
• Lockpicking Mini-game
• Magical Staves (Fire spells from staff (oversized wand?))
• Magicka Regeneration (Based on Willpower)
• Necromancy (Ability to reanimate defeated enemies or NPC's and have them as followers but unknown for how long)
• New and Improved Dialogue System (Listen in on conversations for new topics)
• New Persuasion Interface
• Oblivion Realms Locked after Main Quest
• Physics-based Sound (A sword sounds different when hitting stone then it does when hitting wood)
• Potion Application to Weapons
• Quiver (Container for arrows you wear on your back and arrows visibly disappear)
• Races from MW (Altmer (High Elf), Argonian, Bosmer (Wood Elf), Breton, Dunmer (Dark Elf), Imperial, Khajiit, Nord, Orc, and Redguard)
• Radiant AI
• Realistic Physics (Havok Engine 3.01 implemented, meaning objects have mass, weight, and react to one another accordingly)
• Red Hand (A hand will turn red if an item you're looking at belongs to someone)
• Respawning of some NPC's (Guards and Bandits)
• Sitting/Lying Down
• SpeedTreeRT Technology (Realistic trees and vegetation that will animate in real time to the weather)
• Stats Menu (Tracks kills, stolen items, necks bitten as a vampire, etc.)
• TES Construction Set (PC Only)
• Traps (Physics based booby-traps)
• Traveling NPC's
• Vampires
• Visibly Sheathed Weapons (Swords at belt, bows and long-swords on back)
• Yielding
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(Things that will NOT be in the game)
• Aging (In-game aging of the player character or NPC's)
• Banks
• Beheading/Dismemberment (Hacking apart limbs of NPC's)
• Capes/Cloaks
• Cast-On-Use Enchantments (Except for staves)
• Children
• Cliff Racers (Quite pleasing)
• Climbing
• Combat Staves
• Crafting (Forging Weapons/Armor)
• Crossbows
• Dual Wielding
• Experience Point Leveling System (This is a good thing)
• Forced Reloads
• Imperial Legion or Nine Divines (Ability to join)
• Jobs (Non-quest employment through an NPC)
• Locational Damage
• Locking of Doors (With a key)
• Making Traps (Without the CS)
• Modeled Breads/Facial Hair
• Mounted Combat
• Multiplayer
• New Playable Races (Just the same 10 from Morrowind)
• Nudity
• Sleeping Anywhere (Sleeping will be restricted to taverns, inns and camp sights)
• Spears
• Thieving of Your Possessions (NPC's stealing from you) (GOOD!)
• Throwing Weapons (shurikens, darts, throwing knives) (BAD!)
• Terrain Destruction or Deformation
• Were-creatures (Bears, wolves, etc.)
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Things that are unknown)
• An Appearance of MW NPC's (Such as Caius Cosades, Fargoth or Jiub)
• Breaking Down Doors (Using your sword to open a door)
• Chains, Flails and Whips
• Clocks (In-game item clocks that indicate what time it is in the game world)
• Dragons (LOL, I don't 'think' so, but it has been hinted at)
• Levitation
• Mark and Recall (Unsure whether it's been replaced by the Fast Travel system)
• Mercenaries (NPC's you can hire for assistance in combat)
• Naming of Pets
• Realistic clothing movement
• Sinking in Water (Of objects and/or yourself when overweight)
------- Thank you for looking at this page. I accept NO credit for all this, I saw it on http://www.cyrodiil.net/html/facts.html. Assuming that people will be looking for what to expect in this game, I thought I could post it all here... I'M SO SORRY IF I BROKE A RULE ON THIS FORUM.
As I said above, I am unsure of the rules/ regulations of this place. Sorry.
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Althazar Nix Hound


Joined: Oct 20, 2005 Posts: 117
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Posted: Sat Nov 05, 2005 8:22 pm Post subject: Re: What very possibly WILL be in the game.. |
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Yep! Looks like Bethesda learned a great deal from the modders out there! (Many of those features can be found in the various mods people have made for Morrowwind.) But; hey; that's WHY they are able to put out a product with ENORMOUS market appeal! They're smart enough to listen to and learn from their customers!
_________________ Swift, Silent & Deadly
(And so are my characters!) |
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Hexer Site Admin


Joined: Aug 07, 2005 Posts: 474 Location: United Kingdom > England > Yorkshire
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Zann Scary demonic thing (with admin powers!)

Joined: Aug 26, 2005 Posts: 534 Location: I really can't remember...some place called "Inglarnd" I think.
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Posted: Sun Nov 06, 2005 12:33 pm Post subject: Re: What very possibly WILL be in the game.. |
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• Realistic clothing movement
Sorry, thats out.
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Leviathan Scrib


Joined: Nov 05, 2005 Posts: 3
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Posted: Sun Nov 06, 2005 9:18 pm Post subject: Re: What very possibly WILL be in the game.. |
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Oh. I'm glad people like this  .
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Christoff Crab


Joined: Sep 03, 2005 Posts: 12
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Posted: Tue Nov 08, 2005 10:06 pm Post subject: Re: What very possibly WILL be in the game.. |
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Wow that list is amazing thanx leviathan man
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Nelaas Shalk


Joined: Aug 24, 2005 Posts: 91
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Posted: Wed Nov 09, 2005 6:26 am Post subject: Re: What very possibly WILL be in the game.. |
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What about:
? Real drunk effect (when you have too much brandy)
? Real spell effect (vision slurred or sharpness)
?  uh... achieving god-like powers?
_________________
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TheRealWolfman Nix Hound


Joined: Aug 24, 2005 Posts: 144
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Posted: Wed Nov 09, 2005 6:29 am Post subject: Re: What very possibly WILL be in the game.. |
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-Patrick Stewart voice (i think from star trek) for character
- hoods, non hoods
i like those and that the character has a voice now
-new/more diaoge
most of the realistic stuff,
thnx for getting the GREAT list
_________________ I'm sorry, I'm trying to remember exactly how it is I lost my mind. |
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Leviathan Scrib


Joined: Nov 05, 2005 Posts: 3
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Posted: Wed Nov 09, 2005 11:49 pm Post subject: Re: What very possibly WILL be in the game.. |
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Thank you everyone! These supportive replies make me feel welcome here.
Again, Thank you for replying in the first place.
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Zann Scary demonic thing (with admin powers!)

Joined: Aug 26, 2005 Posts: 534 Location: I really can't remember...some place called "Inglarnd" I think.
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TheRealWolfman Nix Hound


Joined: Aug 24, 2005 Posts: 144
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Zann Scary demonic thing (with admin powers!)

Joined: Aug 26, 2005 Posts: 534 Location: I really can't remember...some place called "Inglarnd" I think.
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Posted: Tue Nov 15, 2005 6:08 pm Post subject: Re: What very possibly WILL be in the game.. |
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The character doesn't talk.
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TheRealWolfman Nix Hound


Joined: Aug 24, 2005 Posts: 144
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Posted: Tue Nov 15, 2005 9:54 pm Post subject: Re: What very possibly WILL be in the game.. |
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that sux, why cant and wont they do that?, i thikn they should have a voice so that u can know more about the character u want to make, not the speechless thing of your imagination
_________________ I'm sorry, I'm trying to remember exactly how it is I lost my mind. |
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Zann Scary demonic thing (with admin powers!)

Joined: Aug 26, 2005 Posts: 534 Location: I really can't remember...some place called "Inglarnd" I think.
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Posted: Tue Nov 15, 2005 10:53 pm Post subject: Re: What very possibly WILL be in the game.. |
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Wolfie: it doesn't "sux". The idea of role-playing is imagining what your cahratcer does and says even if he/she doesn't do it in game.
NOTE: I can't type today :S
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TheRealWolfman Nix Hound


Joined: Aug 24, 2005 Posts: 144
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Posted: Wed Nov 16, 2005 9:58 pm Post subject: Re: What very possibly WILL be in the game.. |
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well, i guess that adds to the role playing part, but i wouldnt mind if u were able to have a voice in the game, other then the ussual grunt, lol,
eos
_________________ I'm sorry, I'm trying to remember exactly how it is I lost my mind. |
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