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Community Forums › ElderScrolls IV › Oblivion › What very possibly WILL be in the game..
What very possibly WILL be in the game..
Here you can talk about gameplay, hints tips and cheats relating to Oblivion - Spoiler warning
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Leviathan
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Joined: Nov 05, 2005
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PostPosted: Sat Nov 05, 2005 4:26 pm    Post subject: What very possibly WILL be in the game.. Reply with quote

One thing before I put what I'm going to put (makes sense?). I apololise for posting 2 things consecutively.

Anyways, these MIGHT (or WILL) be in the game-

• 1st and 3rd Person Views
• 1500+ NPC's
• 121 Plant Types
• 150+ Quests
• 16 Square Miles (Not including dungeons or the realms of Oblivion)
• 200+ Dungeons
• 200+ Hours of Gameplay (Main Quest is 20-25 hours long)
• 21 Skills
• 40+ Creature Types (Many broken down into sub-types)
• 400+ Books
• 5 Counts Fighting for Power
• 5 Different Breeds of Ride-able Horses for Purchase (Will be kept in stable while in towns or not using)
• 6 Factions/Guilds (The Arena, Blades, Dark Brotherhood, Fighters' Guild, Mages' Guild, Thieves' Guild)
• 7 'Big' Battles (Entailing more than the average 6-8 NPC's fighting on screen at once)
• 9 Major Cities
• 9000+ Objects (All of which are movable, and react accordingly with the environment)
• Ability to Purchase Homes (One in every major city)
• Birthsigns (Same 13 from Morrowind but apparently with more detailed and specific effects)
• Borders
• Cast-on-Strike Enchantments
• Compass (Will only show places relevant to current selected quest, can also mark a place on the map and have it point to that as well)
• Daedric Quests (Shrines scattered across the world where you can pick up quests)
• Decoration (For your homes but unknown what kinds)
• Dynamic Soft Shadows (For all objects and NPC's/creatures)
• Dynamic Weather and Time
• Elven Power Crystals (Wield great power that you can use, but unknown what powers they are)
• Essential NPC Indicator (Subtle icon appears when looking at an essential NPC)
• Expanded Character Creation Process
• Events/Festivals (Official mod downloadable for PC and X-Box 360)
• Evidence chest (When you're arrested all of your belongings end up here)
• Fast Travel Map
• Full Character Voice Acting (50+ Hours, Announced: Sean Bean, Linda Carter, Terence Stamp, Patrick Stewart)
• Greater Powers for Each Race (Imperials: Star of the West, Voice of the Emperor)
• Hoods/Hooded Robes
• Horse Armor (Official mod downloadable for PC and X-Box 360)
• Improved Combat
• Increased Graphics Options (More optimization for lower end systems)
• Infamy Rating (Crime level that goes up but not down, helps calculate NPC disposition)
• Interactive Jail (Serve your time or find a means to escape)
• Light, Shadow and Sound Based Sneaking
• Lockpicking Mini-game
• Magical Staves (Fire spells from staff (oversized wand?))
• Magicka Regeneration (Based on Willpower)
• Necromancy (Ability to reanimate defeated enemies or NPC's and have them as followers but unknown for how long)
• New and Improved Dialogue System (Listen in on conversations for new topics)
• New Persuasion Interface
• Oblivion Realms Locked after Main Quest
• Physics-based Sound (A sword sounds different when hitting stone then it does when hitting wood)
• Potion Application to Weapons
• Quiver (Container for arrows you wear on your back and arrows visibly disappear)
• Races from MW (Altmer (High Elf), Argonian, Bosmer (Wood Elf), Breton, Dunmer (Dark Elf), Imperial, Khajiit, Nord, Orc, and Redguard)
• Radiant AI
• Realistic Physics (Havok Engine 3.01 implemented, meaning objects have mass, weight, and react to one another accordingly)
• Red Hand (A hand will turn red if an item you're looking at belongs to someone)
• Respawning of some NPC's (Guards and Bandits)
• Sitting/Lying Down
• SpeedTreeRT Technology (Realistic trees and vegetation that will animate in real time to the weather)
• Stats Menu (Tracks kills, stolen items, necks bitten as a vampire, etc.)
• TES Construction Set (PC Only)
• Traps (Physics based booby-traps)
• Traveling NPC's
• Vampires
• Visibly Sheathed Weapons (Swords at belt, bows and long-swords on back)
• Yielding

-------------------------

(Things that will NOT be in the game)

• Aging (In-game aging of the player character or NPC's)
• Banks
• Beheading/Dismemberment (Hacking apart limbs of NPC's)
• Capes/Cloaks
• Cast-On-Use Enchantments (Except for staves)
• Children
• Cliff Racers (Quite pleasing)
• Climbing
• Combat Staves
• Crafting (Forging Weapons/Armor)
• Crossbows
• Dual Wielding
• Experience Point Leveling System (This is a good thing)
• Forced Reloads
• Imperial Legion or Nine Divines (Ability to join)
• Jobs (Non-quest employment through an NPC)
• Locational Damage
• Locking of Doors (With a key)
• Making Traps (Without the CS)
• Modeled Breads/Facial Hair
• Mounted Combat
• Multiplayer
• New Playable Races (Just the same 10 from Morrowind)
• Nudity
• Sleeping Anywhere (Sleeping will be restricted to taverns, inns and camp sights)
• Spears
• Thieving of Your Possessions (NPC's stealing from you) (GOOD!)
• Throwing Weapons (shurikens, darts, throwing knives) (BAD!)
• Terrain Destruction or Deformation
• Were-creatures (Bears, wolves, etc.)

----------------------------------------


Things that are unknown)

• An Appearance of MW NPC's (Such as Caius Cosades, Fargoth or Jiub)
• Breaking Down Doors (Using your sword to open a door)
• Chains, Flails and Whips
• Clocks (In-game item clocks that indicate what time it is in the game world)
• Dragons (LOL, I don't 'think' so, but it has been hinted at)
• Levitation
• Mark and Recall (Unsure whether it's been replaced by the Fast Travel system)
• Mercenaries (NPC's you can hire for assistance in combat)
• Naming of Pets
• Realistic clothing movement
• Sinking in Water (Of objects and/or yourself when overweight)

------- Thank you for looking at this page. I accept NO credit for all this, I saw it on http://www.cyrodiil.net/html/facts.html. Assuming that people will be looking for what to expect in this game, I thought I could post it all here... I'M SO SORRY IF I BROKE A RULE ON THIS FORUM.

As I said above, I am unsure of the rules/ regulations of this place. Sorry.
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Althazar
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Joined: Oct 20, 2005
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PostPosted: Sat Nov 05, 2005 8:22 pm    Post subject: Re: What very possibly WILL be in the game.. Reply with quote

Yep! Looks like Bethesda learned a great deal from the modders out there! (Many of those features can be found in the various mods people have made for Morrowwind.) But; hey; that's WHY they are able to put out a product with ENORMOUS market appeal! They're smart enough to listen to and learn from their customers!

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Hexer
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Location: United Kingdom > England > Yorkshire

PostPosted: Sun Nov 06, 2005 5:44 am    Post subject: Re: What very possibly WILL be in the game.. Reply with quote

I don't think you broke a rule

Very usefull list and thanks for sharing it with us Razz = pleased you found it

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Zann
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Joined: Aug 26, 2005
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Location: I really can't remember...some place called "Inglarnd" I think.

PostPosted: Sun Nov 06, 2005 12:33 pm    Post subject: Re: What very possibly WILL be in the game.. Reply with quote

• Realistic clothing movement

Sorry, thats out.
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Leviathan
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PostPosted: Sun Nov 06, 2005 9:18 pm    Post subject: Re: What very possibly WILL be in the game.. Reply with quote

Oh. I'm glad people like this Very Happy .
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Christoff
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PostPosted: Tue Nov 08, 2005 10:06 pm    Post subject: Re: What very possibly WILL be in the game.. Reply with quote

Wow that list is amazing thanx leviathan man
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Nelaas
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Joined: Aug 24, 2005
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PostPosted: Wed Nov 09, 2005 6:26 am    Post subject: Re: What very possibly WILL be in the game.. Reply with quote

What about:

? Real drunk effect (when you have too much brandy)
? Real spell effect (vision slurred or sharpness)
? Confused uh... achieving god-like powers?

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TheRealWolfman
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PostPosted: Wed Nov 09, 2005 6:29 am    Post subject: Re: What very possibly WILL be in the game.. Reply with quote

-Patrick Stewart voice (i think from star trek) for character
- hoods, non hoods

i like those and that the character has a voice now Smile

-new/more diaoge

most of the realistic stuff,

thnx for getting the GREAT list

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Leviathan
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PostPosted: Wed Nov 09, 2005 11:49 pm    Post subject: Re: What very possibly WILL be in the game.. Reply with quote

Thank you everyone! These supportive replies make me feel welcome here.

Again, Thank you for replying in the first place.
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Zann
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Joined: Aug 26, 2005
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Location: I really can't remember...some place called "Inglarnd" I think.

PostPosted: Thu Nov 10, 2005 6:19 pm    Post subject: Re: What very possibly WILL be in the game.. Reply with quote

TheRealWolfman wrote:
i like those and that the character has a voice now Smile
He/she doesn't.
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TheRealWolfman
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PostPosted: Mon Nov 14, 2005 6:11 am    Post subject: Re: What very possibly WILL be in the game.. Reply with quote

Zann wrote:
TheRealWolfman wrote:
i like those and that the character has a voice now Smile
He/she doesn't.

What? Confused

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Zann
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PostPosted: Tue Nov 15, 2005 6:08 pm    Post subject: Re: What very possibly WILL be in the game.. Reply with quote

The character doesn't talk.
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TheRealWolfman
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PostPosted: Tue Nov 15, 2005 9:54 pm    Post subject: Re: What very possibly WILL be in the game.. Reply with quote

that sux, why cant and wont they do that?, i thikn they should have a voice so that u can know more about the character u want to make, not the speechless thing of your imagination

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Zann
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PostPosted: Tue Nov 15, 2005 10:53 pm    Post subject: Re: What very possibly WILL be in the game.. Reply with quote

Wolfie: it doesn't "sux". The idea of role-playing is imagining what your cahratcer does and says even if he/she doesn't do it in game.

NOTE: I can't type today :S
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TheRealWolfman
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PostPosted: Wed Nov 16, 2005 9:58 pm    Post subject: Re: What very possibly WILL be in the game.. Reply with quote

well, i guess that adds to the role playing part, but i wouldnt mind if u were able to have a voice in the game, other then the ussual grunt, lol,

eos

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