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Community Forums › ElderScrolls IV › Oblivion › armor mechanics
armor mechanics
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munch
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PostPosted: Mon Apr 03, 2006 10:30 am    Post subject: armor mechanics Reply with quote

Anybody knows how armor skills (light or heavy) affects armor rating? F.e. I have summ of the armor pieces rating = 15. Now what final rating would I have if my armor skill is 10 or 20 or 90?

Another question: does armor skill affect for what is displayed to me for the current armor piece rating? F.e. I know from the strategy guide that leather shield should have armor rating 7.5. But when I look at that shield in inventory, I see 3 instead. Light armor skill is about 8.
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Kwizatz Haderach
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PostPosted: Mon Apr 03, 2006 10:38 am    Post subject: Re: armor mechanics Reply with quote

Your light armour is 8? And 15 is your AR? That doesn't sound right. No way do you have such a good AR at such a low level. Gimme a screenshot if your on PC.

As for your AR being less than it should? You will need to fix it with armorers hammers, or get it fixed by an armorer.

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munch
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PostPosted: Mon Apr 03, 2006 10:47 am    Post subject: Re: armor mechanics Reply with quote

No, that AR was just for example (f.e.). The main point is following: I can't understand how armor skill affects AR. Also I'm frustrated by my inventory showing to me AR of Leather shield being 3 when I know (from the guide) that it should be 7.5. Why it can be? Maybe cause I have low armor skill?
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munch
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PostPosted: Mon Apr 03, 2006 10:49 am    Post subject: Re: armor mechanics Reply with quote

Also, inventory displays me that iron long sword has the damage = 2. That's not true, right? I'm trying to wonder if anybody else have such effect and if amor skill affect AR displayed and blades skill affect damage displayed for the weapon.
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Kwizatz Haderach
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PostPosted: Mon Apr 03, 2006 10:51 am    Post subject: Re: armor mechanics Reply with quote

Could be low armour skill. Look at your inventory. See the button that says your Armour rating for each piece of amour? See the thing to the right? It shows condition of the armour. That will be a number between 0 and 100. Now, if that is at 100, that is the best condition your armour will be in. But if its at say, 0, it is broken to the max.

You will need your armour in the best condition for the best protection.

Also, what armour are you using and what is your armour rating in that?

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munch
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PostPosted: Mon Apr 03, 2006 10:53 am    Post subject: Re: armor mechanics Reply with quote

Using 100% condition leather armor (except helm). Not fine, but usual. Summ armor is about 8.
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Kwizatz Haderach
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PostPosted: Mon Apr 03, 2006 10:55 am    Post subject: Re: armor mechanics Reply with quote

munch wrote:
Also, inventory displays me that iron long sword has the damage = 2. That's not true, right? I'm trying to wonder if anybody else have such effect and if amor skill affect AR displayed and blades skill affect damage displayed for the weapon.
Have you even used repair hammers or had your items repaired? Sounds to me like your long sword must be practically broken.
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munch
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PostPosted: Mon Apr 03, 2006 10:57 am    Post subject: Re: armor mechanics Reply with quote

Is that normal. Strategy guide says following: 1) Leather gauntlets: 2.5 AR 2) Letaher boots: 2.5 AR 3) Leather greaves: 3.75 AR 4) Leather Cuirass: 6.25 AR and 5)Letaher shield 7.5 AR. Summ of that is 22.5 AR. So, guide is wrong or not?
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munch
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PostPosted: Mon Apr 03, 2006 10:59 am    Post subject: Re: armor mechanics Reply with quote

"Have you even used repair hammers or had your items repaired? Sounds to me like your long sword must be practically broken." I've just baught a new one.
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PostPosted: Mon Apr 03, 2006 11:07 am    Post subject: Re: armor mechanics Reply with quote

You need to use the repair hammers to have your equipment repaired. Are you at home now, or in a position you can turn on the game and post here at the same time?

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munch
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PostPosted: Mon Apr 03, 2006 11:36 am    Post subject: Re: armor mechanics Reply with quote

not at home. can't run the game now.
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munch
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PostPosted: Mon Apr 03, 2006 11:39 am    Post subject: Re: armor mechanics Reply with quote

You see, the amor is at' it's full condition - I checked. But still bad AR. Same for the weapon.
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PostPosted: Mon Apr 03, 2006 11:40 am    Post subject: Re: armor mechanics Reply with quote

Well, when you are at home, remember this. There are 4 columns under armour. First, how much its worth. Next, is its weight. Next is its armour rating. Then is its condition out of 100.

Weapons are the same, but instead of protection rating, its how powerful the weapon is.

The third column is dependent on the fourth being at 100.

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munch
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PostPosted: Mon Apr 03, 2006 11:41 am    Post subject: Re: armor mechanics Reply with quote

I'll check what are the real stats of that armor through the TES when be at home.
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munch
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PostPosted: Mon Apr 03, 2006 11:42 am    Post subject: Re: armor mechanics Reply with quote

Thanks for your help.
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