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Community Forums › ElderScrolls IV › Oblivion › Werewolves and Imperials.
Werewolves and Imperials.
Here you can talk about gameplay, hints tips and cheats relating to Oblivion - Spoiler warning
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Dragonlord
Crab
Crab


Joined: Mar 25, 2006
Posts: 34

PostPosted: Wed Apr 05, 2006 2:48 pm    Post subject: Re: Werewolves and Imperials. Reply with quote

vampire stuff i always disliked, and besides there are vampire games out there which do the job better. furtheremore i don't see exactly where this 'quality' work should be in this game:
- still random crashes a lot, especially during loading
- textures are horribly pixelated on medium to high settings
- german translation is simply the worst since 'all your base are belong to us' ( quests often impossible as infomations are simply plain wrong )
- a lot of lag at certain points in the game ( sometimes waiting for 2 or 3 secs before it continues; otherwise run at good speed )
- AI lacks a lot ( they boasted about their ai )
- House feature lacks a lot ( they boasted about you customizing it at will )
- horrible graphic errors ( sometimes invisibility causes entire screen garbage, and i've got an ok card for todays games )
- physics is a joke ( things behave more [Censored]-doll like than in DXIW )

of course there are also good models and textures around and the world looks ok but they payed a too high price to achieve this in my opinion.

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England
Nix Hound
Nix Hound


Joined: Mar 27, 2006
Posts: 162

PostPosted: Wed Apr 05, 2006 3:00 pm    Post subject: Re: Werewolves and Imperials. Reply with quote

Oh I don't know. On the whole I would say this game boasts a lot more than most other games I have come across. Apart from HL2, I've not seen AI or physics that work as well as in this game in many (if any) other games.
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NewbieZilla
Kwizatz Haderach
Kwizatz Haderach


Joined: Mar 02, 2006
Posts: 933
Location: Sietch Tabr, Arrakis

PostPosted: Wed Apr 05, 2006 3:12 pm    Post subject: Re: Werewolves and Imperials. Reply with quote

Schizzle wrote:
get lost newbiezilla. wot the hell r u doin ur the spammer. i mean wot the hell is 3+2*8=forum spammer
Oh? Was my calculation wrong? Maybe its 4+2*7.
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Jonathan
Cliff Racer
Cliff Racer


Joined: Feb 26, 2006
Posts: 227

PostPosted: Wed Apr 05, 2006 3:18 pm    Post subject: Re: Werewolves and Imperials. Reply with quote

You can go in the sunlight if you drink blood every 24 hours. Every day you don't drink blood you get more powerful up until the fourth day when you become a full vampire. You also get different types of spells each day you don't drink blood. But different weaknesses come along with being a vampire such as sunlight and talking to people.
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Dragonlord
Crab
Crab


Joined: Mar 25, 2006
Posts: 34

PostPosted: Wed Apr 05, 2006 4:41 pm    Post subject: Re: Werewolves and Imperials. Reply with quote

physics in hl2 are not bad, but concerning body-physics i still like those of MP2 the best. at last the physics definitly are better in hl2 than in oblivion here. for some reason they forgot about the important principle of 'auto-deactivating' physics bodies... what are those for programmers forgetting 'this'? Neutral

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